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| -rw-r--r-- | .gitignore | 13 | ||||
| -rw-r--r-- | starsector-mod/Planning/Agreus.md | 22 | ||||
| -rw-r--r-- | starsector-mod/Planning/Ailmar.md | 26 | ||||
| -rw-r--r-- | starsector-mod/Planning/Asharu.md | 26 | ||||
| -rw-r--r-- | starsector-mod/Planning/Baetis.md | 23 | ||||
| -rw-r--r-- | starsector-mod/Planning/Cethlenn.md | 20 | ||||
| -rw-r--r-- | starsector-mod/Planning/Derinkuyu Mining Station.md | 19 | ||||
| -rw-r--r-- | starsector-mod/Planning/Eldfell.md | 20 | ||||
| -rw-r--r-- | starsector-mod/Planning/Ilm.md | 25 | ||||
| -rw-r--r-- | starsector-mod/Planning/Independent Colonies.md | 16 | ||||
| -rw-r--r-- | starsector-mod/Planning/Nomios.md | 27 | ||||
| -rw-r--r-- | starsector-mod/Planning/Nortia.md | 25 | ||||
| -rw-r--r-- | starsector-mod/Planning/Nova Maxios.md | 28 | ||||
| -rw-r--r-- | starsector-mod/Planning/Orthrus.md | 22 |
14 files changed, 312 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..98eee5e --- /dev/null +++ b/.gitignore @@ -0,0 +1,13 @@ +# Ignore all Obsidian configuration by default +.obsidian/ + +# Uncomment to sync specific configurations: +# !.obsidian/app.json +# !.obsidian/appearance.json +# !.obsidian/community-plugins.json +# !.obsidian/core-plugins.json +# !.obsidian/workspace.json + +# System files +.trash/ +.DS_Store diff --git a/starsector-mod/Planning/Agreus.md b/starsector-mod/Planning/Agreus.md new file mode 100644 index 0000000..cb61884 --- /dev/null +++ b/starsector-mod/Planning/Agreus.md @@ -0,0 +1,22 @@ +Arcadia II-A: Agreus (Arcadia II-A), Barren World, Independent + +*A major center of shipbreaking in this region of the Sector, hulks are consigned to scrapping here by the Hegemony Navy and many other clients from among the Sector core worlds. The Ko Combine has purchased the rights to planetary administration under their corporate charter and has rebuilt their fortune on employing novel recycling techniques, ship-reconstruction, and (some say) scraping intelligence from dead pseudo-AI cores.* +–In-Game Description + +*Centuries of stripped starship hulls rest on the long-cold lava seas and regolith plains of this barren world. Some especially radioactive reactor cores are left in quarantined pits that glow with detectable radiation ticking on long-range scans. Workers employed by the industrial operations live in vast crater-arcologies, underground cities ringed by glittering solar arrays and spurs of transport tubes leading to outlying processing facilities and material yards.* +–Secondary Description + +##### Planetary Conditions +Population: Agreus is home to hundreds of thousands of people. +Extensive Ruins +Ore Deposits: -1 ore production (Mining). +Volatiles: -1 volatiles production (Mining). +No Atmosphere: +50% hazard rating. +Cold: +25% hazard rating. +Hazard Rating: 175% + +Independent Market +Population & Infrastructure +Megaport +Tech-Mining +Refining
\ No newline at end of file diff --git a/starsector-mod/Planning/Ailmar.md b/starsector-mod/Planning/Ailmar.md new file mode 100644 index 0000000..81b6517 --- /dev/null +++ b/starsector-mod/Planning/Ailmar.md @@ -0,0 +1,26 @@ +Ailmar (Westernesse III), Tundra World, Independent + +*A cold and forbidding world, Ailmar nonetheless was selected for seeding by an early sporeship due to extant volcanism. When humans arrived in the Westernesse system, they found a world of lifeless highlands worn smooth by ice-storms. But life found small valleys and canyons, and even forests of genmod larch-6 clustered in volcanic provinces. Living is tough on Ailmar, but it is a world alive despite hardship.* +–In-Game Description + +*Industrialized pre-Collapse, Ailmar has been able to maintain its independence from the Kingdom of Westernesse by compromising with various competing out-of-system powers, including the Luddic Church and occasionally pirates, notoriously including a temporary alliance with the Warlord Leonis. The Ailmarene are the go-to antagonist in Fikenhild's holo-entertainment, portrayed as stoic as they are treacherous.* +–Secondary Description + +##### Planetary Conditions +Population: Ailmar is home to hundreds of thousands of people. +Poor Farmland: -1 food production (Farming). +Diffuse Volatiles: No bonuses or penalties to volatiles production (Mining). +Cold: +25% hazard rating. +Habitable: -25% hazard rating. +Hazard Rating: 100% + +Independent Market +Population & Infrastructure +Spaceport +Farming +Mining +Light Industry +Heavy Batteries +Patrol HQ + +Orbits Westernesse
\ No newline at end of file diff --git a/starsector-mod/Planning/Asharu.md b/starsector-mod/Planning/Asharu.md new file mode 100644 index 0000000..07d30ea --- /dev/null +++ b/starsector-mod/Planning/Asharu.md @@ -0,0 +1,26 @@ +Asharu (Corvus I), Desert World, Independent + +*A desert planet, product of an abortive terraforming project from before the collapse. Populated by a few fiercely independent settlers, criminals, and oddballs. The Hegemony technically claims domain over Asharu but maintains no permanent administration, sending patrols only to chase down pirates or impose heavy but infrequent tariffs on what little commercial activities remain.* +–In-Game Description + +*In better times, Asharu was a model terraforming prospect: A solar shade lowered the surface temperature while ice launched from the moons of Barad left shining vapor trails to fall as rain from the skies. Alas the chaos of the Collapse halted the ice and suspected Luddic sabotage destroyed the Shade. Investment dried up and now only few hardy lifeforms (including a handful of human settlers) cling to existence in the sheltering mountains between the vast dunes that are slowly retaking the foundations of cities never built.* +–Secondary Description + +##### Planetary Conditions +Population: Tens of thousands of people live on Asharu. +Scattered Ruins +Poor Farmland: -1 food production (Farming). +Moderate Ore Deposits: No bonuses or penalties to ore production (Mining). +Hot: +25% hazard rating. +Habitable: -25% hazard rating. +Hazard Rating: 100% + +Independent Market +Population & Infrastructure +Spaceport +Farming + +**Notes** +The player can find an old man at the bar who desires Passage to Volturn. + +Orbits Corvus
\ No newline at end of file diff --git a/starsector-mod/Planning/Baetis.md b/starsector-mod/Planning/Baetis.md new file mode 100644 index 0000000..f9f35e8 --- /dev/null +++ b/starsector-mod/Planning/Baetis.md @@ -0,0 +1,23 @@ +Baetis (Eos Exodus II-L4), Barren-Bombarded World, Independent + +*A dwarf-planet from the outer system captured in the L4 of Tartessus, clouds of volatiles evaporate from the battered surface of this world. The weathered infrastructure left from the initial colonization of the system has been re-settled by a lively population of out-of-system nonbelievers and dissidents exiled from Tartessus. The spaceport itself operates under a military administration sponsored by the Knights of Ludd, who collect tithes from commercial activity.* +–In-Game Description + +*Ad-holos sprout around the landing bays proclaiming joyful, tasteless wickedness available for travelers who wish to decompress, for even here the moral framework of the Church rules, albeit profitably inverted. Even the Faithful benefit, for those who do visit here on business or proselytization can make a great demonstration of denying the fleshpots of Baetis.* +–Secondary Description + +##### Planetary Conditions +Population: Baetis is home to hundreds of thousands of people. +Plentiful Volatiles: +2 volatiles production (Mining). +Thin Atmosphere: +25% hazard rating. +Low Gravity: +25% hazard rating & +10% accessibility. +Hazard Rating: 150% + +Independent Market +Population & Infrastructure +Spaceport +Commerce +Heavy Batteries +Military Base + +Orbits Eos Exodus as Tartessus' L4 trojan
\ No newline at end of file diff --git a/starsector-mod/Planning/Cethlenn.md b/starsector-mod/Planning/Cethlenn.md new file mode 100644 index 0000000..76aa5d2 --- /dev/null +++ b/starsector-mod/Planning/Cethlenn.md @@ -0,0 +1,20 @@ +Cethlenn (Hybrasil IV-B), Cryovolcanic World, Independent + +*A frozen world of ammonia rivers, plateaus of water ice, and methane glaciers. Charged particles caught in Balar's magnetic field create fantastic aurora in the thin atmosphere of Cethlenn. Seasonally occupied organics extraction rigs are served by the sole permanent settlement of Cethlenn, a city built upon a unique arc of erratic rocky promontories.* +–In-Game Description + +*Tri-Tachyon influence is obvious in this nominally independent polity. Ad holos and TT products are ubiquitous - as are credits laundered through local business and industry from the "arrangements" considered illegitimate by Persean Sector commerce agreements.* +–Secondary Description + +##### Planetary Conditions +Population: Tens of thousands of people live on Cethlenn. +Common Organics: No bonuses or penalties to organics production (Mining). +Cold: +25% hazard rating. +Hazard Rating: 125% + +Independent Market +Population & Infrastructure +Spaceport +Mining + +Orbits Balar
\ No newline at end of file diff --git a/starsector-mod/Planning/Derinkuyu Mining Station.md b/starsector-mod/Planning/Derinkuyu Mining Station.md new file mode 100644 index 0000000..aef24ad --- /dev/null +++ b/starsector-mod/Planning/Derinkuyu Mining Station.md @@ -0,0 +1,19 @@ +Derinkuyu Mining Station, Independent + +*Derinkuyu Station was built post-collapse on the superstructure of maintenance gantries intended for Atlas-class freighters. These were welded together and boosted out of Ancyra's orbit then stabilized in Galatian asteroid belt to serve as a base for mining operations. A recent lapse in public order involving the 'long walk' of the governing Hegemony colonel has seen control devolve to a loosely organized council of rogue miners.* +–In-Game Description + +*Never a station which overwhelmed visitors with welcome, Derinkuyu now sports a fresh patchwork of emergency hull-seal plates and greets outsiders with suspicious looks traded between miners and lightly-armed MuniSec militia.* +–Secondary Description + +##### Station Conditions +Population: Tens of thousands of people live on Derinkuyu Mining Station. +Sparse Ore: -1 ore production (Mining). +Hazard Rating: 100% + +Initially Pirate Market, later Independent Market +Population & Infrastructure +Spaceport +Mining + +Orbits Galatia inside the asteroid belt
\ No newline at end of file diff --git a/starsector-mod/Planning/Eldfell.md b/starsector-mod/Planning/Eldfell.md new file mode 100644 index 0000000..587da7a --- /dev/null +++ b/starsector-mod/Planning/Eldfell.md @@ -0,0 +1,20 @@ +Eldfell (Thule IV), Barren World, Independent + + +*A barren world notable for a cluster of unusually active hyper-volcanos, the Grettir. A thin atmosphere is regenerated entirely through volcanism.* +–In-Game Description + +*Rich ores were once extracted from franchise mines dug around the base of the Grettir hyper-volcano cluster. The main settlement is built on a dormant spur and populated largely by the descendents of robo-jockeys who have found new work in the refineries. The polity is controlled by the common agreement of several Kazeron-dominated industrial combines but is not itself a member of the Persean League due to the expenses membership would impose.* +–Secondary Description + +##### Planetary Conditions +Population: Eldfell is home to hundreds of thousands of people. +No Atmosphere: +50% hazard rating. +Hazard Rating: 150% + +Independent Market +Population & Infrastructure +Spaceport +Refining + +Orbits Thule
\ No newline at end of file diff --git a/starsector-mod/Planning/Ilm.md b/starsector-mod/Planning/Ilm.md new file mode 100644 index 0000000..b27579e --- /dev/null +++ b/starsector-mod/Planning/Ilm.md @@ -0,0 +1,25 @@ +Ilm (Zagan III-B) + +*No matter who rules Mazalot, there is money to be made on Ilm in the factories and on the ice-fields whose exports feed capital into this poor system. The youth of Mazalot come here to work, and to send their paychecks home, and many stray from the path of Ludd. In spite of this, Ilm manages to avoid purges and war because no matter who rules on Mazalot, there is money to be made on Ilm.* +–In-Game Description + +*More than a company town, this is a company polity from the string of orbital security platforms to the teleoperated mines that rip resources from the fractured crust. Ilm is ruled by a semi-militarized corporate board; the identity of investors is not a matter of public information, but the least paranoid speculation favors a mix of Persean League and Tri-Tachyon capital.* +–Secondary Description + +##### Planetary Conditions +Population: Ilm is home to hundreds of thousands of people. +Plentiful Volatiles: +2 volatiles production (Mining). +Thin Atmosphere: +25% hazard rating. +Tectonic Activity: +25% hazard rating. +Cold: +25% hazard rating. +Hazard Rating: 175%+ + +Independent Market +Population & Infrastructure +Spaceport +Mining +Light Industry +Ground Defenses +Patrol HQ + +Orbits Melikah
\ No newline at end of file diff --git a/starsector-mod/Planning/Independent Colonies.md b/starsector-mod/Planning/Independent Colonies.md new file mode 100644 index 0000000..2190ab4 --- /dev/null +++ b/starsector-mod/Planning/Independent Colonies.md @@ -0,0 +1,16 @@ + + +| System | Market | Size | Type | +| ----------- | ---------------------------- | ---- | --------------------------------- | +| Arcadia | [[Agreus]] | 5 | Salvage (Ko-Combine) | +| | [[Nomios]] | 3 | Cryosanctum (Mbaye-Gogol Autofab) | +| Askonia | [[Nortia]] | 4 | Military/Mining | +| Corvus | [[Asharu]] | 4 | | +| Eos Exodus | [[Baetis]] | 5 | Military/Ludd | +| Galatia | [[Derinkuyu Mining Station]] | 4 | Mining | +| Hybrasil | [[Cethlenn]] | 4 | Tri-Tachyon | +| Magec | [[Nova Maxios]] | 5 | Mining/Maxios Charter | +| Samarra | [[Orthrus]] | 4 | Volatile Mining | +| Thule | [[Eldfell]] | 5 | Refining | +| Westernesse | [[Ailmar]] | 5 | | +| Zagan | [[Ilm]] | 5 | Industry | diff --git a/starsector-mod/Planning/Nomios.md b/starsector-mod/Planning/Nomios.md new file mode 100644 index 0000000..5169817 --- /dev/null +++ b/starsector-mod/Planning/Nomios.md @@ -0,0 +1,27 @@ +Arcadia I: Nomios (Arcadia I), Frozen World, Independent + +*Dirty ammonia snow falls in fits and flurries from the thin atmosphere of Nomios. The drifts are small and mostly cleared from the habitats' armored landing-bay doors by battered crawler drones. This planet's facilities are operated by the ruling bureaucracy, a secretive fragment of the Mbaye-Gogol directorate which claims to have survived since the Collapse - in mind rather than body, if the rumors are true.* +–In-Game Description + +*Heavy weapon emplacements conspicuously track and ping all incoming ships, the equivalent of a firearm held at the ready. Reception on Nomios is elegant, muted, and polite; an antiseptic mask over business spoken of through implication.* +–Secondary Description + +*The cavernous landing bays dwarf the few starcraft docked; sensors detect EM whispers from echelons of hidden, sleeping autoturrets, suggesting firepower far in excess of that necessary to ensure the good behavior of the few merchants, mercenaries, and rich eccentrics visiting the cryosanctum. An official meets offloading captains, extending the standard catalogue of cryosleep packages before escorting them to the visitors lounge.* +–Market Description + +##### Planetary Conditions +Population: Thousands of people call Nomios home. +Abundant Volatiles: +1 volatiles production (Mining). +Trace Organics: -1 organics production (Mining). +Thin Atmosphere: +25% hazard rating. +Cold: +25% hazard rating. +Hazard Rating: 150% + +Independent Market +Population & Infrastructure +Spaceport +Heavy Batteries + +**Cryosanctum**: An enormous tomb-like vault built to store those who choose to risk cryosleep to pass this time of troubles to wake in what will presumably be a more civilized age. The cryopods themselves are insignificant in size compared to the many-times redundant support infrastructure, massive automated security systems and anti-ship batteries, all housed in a branching subsurface fortress-labyrinth. + +Orbits Arcadia
\ No newline at end of file diff --git a/starsector-mod/Planning/Nortia.md b/starsector-mod/Planning/Nortia.md new file mode 100644 index 0000000..49d44d1 --- /dev/null +++ b/starsector-mod/Planning/Nortia.md @@ -0,0 +1,25 @@ +Nortia (Askonia II-L4), Barren-Bombarded World, Independent + +*A large but anonymous metallic/silicate planetoid caught in the L4 point of Salus, Nortia was once dedicated to seasonal robotic mining operations and substance abuse before it was inundated with refugees during the Askonia Crisis. It now forms the strongest independent base of Charterist rebels in the system.* +–In-Game Description + +*Since the Crisis, Nortia's mining and refining centers have grown sprawling, tumorous rockfoam suburbs; here following mining tunnels beneath the surface, there bubbling up comm-arrays, solar collectors, and pressure domes. Civil governance is carried out in the form of an uneasy agreement between the underground Charterist resistance forces (organized in a dual military hierarchy/cell structure) backing an above-ground cartel of independent smugglers pretending to be a legitimate sub-planetary government. They even boast a Hegemony consulate.* +–Secondary Description + +##### Planetary Conditions +Population: Tens of thousands of people live on Nortia. +Sparse Rare Ore Deposits: -1 transplutonic ore production (Mining). +Moderate Ore Deposits: No bonuses or penalties to ore production (Mining). +No Atmosphere: +50% hazard rating. +Cold: +25% hazard rating. +Low Gravity: +25% hazard rating & +10% accessibility. +Hazard Rating: 200% + +Independent Market +Population & Infrastructure +Spaceport +Refining +Heavy Batteries +Military Base + +Orbits Askonia as Salus' L4 trojan
\ No newline at end of file diff --git a/starsector-mod/Planning/Nova Maxios.md b/starsector-mod/Planning/Nova Maxios.md new file mode 100644 index 0000000..b4aed0f --- /dev/null +++ b/starsector-mod/Planning/Nova Maxios.md @@ -0,0 +1,28 @@ +Nova Maxios, Independent + +*Once a major hub of harvesting operations in the Disk, the station was swarmed by refugees from the Maxios collapse and this hub of processing facilities was turned into a civilian habitat. Through desperate tenacity and hard-earned know-how, the refugees built not only a new civil society but an orbital works supporting scattered asteroid mines and independent surveyors.* +–In-Game Description + +*Too small to force major factions to recognize its claim over the entire Disk, Nova Maxios nonetheless considers itself the successor-polity to the Maxios Charter.* +Traffic control enforced by the small militia-navy is firm but polite. Independent spacers are welcomed as cousins in the admittedly crude hulls and concourses of Nova Maxios. +–Secondary Description + +##### Planetary Conditions +Population: Nova Maxios is home to hundreds of thousands of people. +Moderate Ore Deposits: No bonuses or penalties to ore production (Mining) +Hazard Rating: 100% + +Independent Market +Population & Infrastructure +Spaceport +Mining +Orbital Works +Corrupted Nanoforge: Increases ship production quality by 20%. Increases production by 1 unit. +Commerce +Orbital Station - Low Tech +Ground Defenses + +**Notes** +Nova Maxios can be easily approached without much harassment from local authority, and under normal circumstances ~800 Supplies can be purchased well below the market price from the Black Market. + +Orbits Magec inside Guayota's Disk
\ No newline at end of file diff --git a/starsector-mod/Planning/Orthrus.md b/starsector-mod/Planning/Orthrus.md new file mode 100644 index 0000000..42947f1 --- /dev/null +++ b/starsector-mod/Planning/Orthrus.md @@ -0,0 +1,22 @@ +Orthrus (Samarra III-C), Rocky Ice World, Independent + +*Mountains of water-ice erupt from a surface covered in methane glaciers dusted by nitrogen snow. A handful of erratic silicate plateaus offer poor mining opportunities. Never a prosperous world, Orthrus' extraction industry as a whole has been supported for generations by contracts out of Hegemony space* +–In-Game Description + +*Ruled by a council of small family companies backed by outside investors, the Hegemony phoenix never saw fit to shelter Orthrus under its fiery wing. The reserves of resources too poor, the strategic value overshadowed by the militarized moon of Sphinx, and the polity too useful as a symbol of the Hegemony's alleged respect for independent worlds to integrate fully.* +–Secondary Description + +##### Planetary Conditions +Population: Tens of thousands of people live on Orthrus. +Sparse Ore: -1 ore production (Mining). +Diffuse Volatiles: No bonuses or penalties to volatiles production (Mining). +Thin Atmosphere: +25% hazard rating. +Cold: +25% hazard rating. +Hazard Rating: 150% + +Independent Market +Population & Infrastructure +Spaceport +Mining + +Orbits Typhon
\ No newline at end of file |
