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+Ailmar (Westernesse III), Tundra World, Independent
+
+*A cold and forbidding world, Ailmar nonetheless was selected for seeding by an early sporeship due to extant volcanism. When humans arrived in the Westernesse system, they found a world of lifeless highlands worn smooth by ice-storms. But life found small valleys and canyons, and even forests of genmod larch-6 clustered in volcanic provinces. Living is tough on Ailmar, but it is a world alive despite hardship.*
+–In-Game Description
+
+*Industrialized pre-Collapse, Ailmar has been able to maintain its independence from the Kingdom of Westernesse by compromising with various competing out-of-system powers, including the Luddic Church and occasionally pirates, notoriously including a temporary alliance with the Warlord Leonis. The Ailmarene are the go-to antagonist in Fikenhild's holo-entertainment, portrayed as stoic as they are treacherous.*
+–Secondary Description
+
+##### Planetary Conditions
+Population: Ailmar is home to hundreds of thousands of people.
+Poor Farmland: -1 food production (Farming).
+Diffuse Volatiles: No bonuses or penalties to volatiles production (Mining).
+Cold: +25% hazard rating.
+Habitable: -25% hazard rating.
+Hazard Rating: 100%
+
+Independent Market
+Population & Infrastructure
+Spaceport
+Farming
+Mining
+Light Industry
+Heavy Batteries
+Patrol HQ
+
+Orbits Westernesse \ No newline at end of file