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authorSpacedio <spacedio@thernusen.net>2026-04-26 14:37:07 -0400
committerSpacedio <spacedio@thernusen.net>2026-04-26 14:37:07 -0400
commit96c61a054f8da62dcae64ad9c76885be05826312 (patch)
treed59ca10a31bd36c455aa8b9e964e3c89658111cb /picom/.config
parent18251f226832b5e18834fce7f39650d030fa6a8b (diff)
downloaddotfiles-96c61a054f8da62dcae64ad9c76885be05826312.tar.gz
Initial commit of the x1-carbon wayland branch.laptop/x1-carbon
Diffstat (limited to 'picom/.config')
-rw-r--r--picom/.config/picom/picom.conf67
1 files changed, 0 insertions, 67 deletions
diff --git a/picom/.config/picom/picom.conf b/picom/.config/picom/picom.conf
deleted file mode 100644
index 5290d9d..0000000
--- a/picom/.config/picom/picom.conf
+++ /dev/null
@@ -1,67 +0,0 @@
-# picom.conf - Responsive bounce-style minimize animation with Plank excluded
-
-# General settings
-backend = "xrender";
-vsync = true;
-use-damage = true;
-refresh-rate = 0;
-
-# Shadows (light, for a bit of depth)
-shadow = true;
-shadow-radius = 8;
-shadow-opacity = 0.25;
-shadow-offset-x = -7;
-shadow-offset-y = -7;
-shadow-exclude = [
- "name = 'Notification'",
- "class_g = 'Polybar'",
- "class_g = 'Conky'",
- "class_g = 'Plank'",
- "class_g ?= 'Dunst'",
- "_GTK_FRAME_EXTENTS@:c"
-];
-
-# Fading - snappy transition
-fading = true;
-fade-in-step = 0.08;
-fade-out-step = 0.08;
-fade-delta = 10;
-no-fading-openclose = false;
-
-# Exclude some windows from fading
-fade-exclude = [
- "class_g = 'i3-frame'",
- "class_g = 'Conky'",
- "class_g = 'Plank'",
- "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
-];
-
-# Transparency
-inactive-opacity = 1.0;
-active-opacity = 1.0;
-frame-opacity = 1.0;
-
-# Bounce animation settings for minimize effect
-animation = false;
-animation-stiffness = 500; # High stiffness for a bouncy effect
-animation-window-movement = true;
-animation-dampening = 10; # Dampening for quick bounce-back effect
-animation-for-minimize = "bounce"; # Sets bounce effect for minimize animation
-
-# Exclude specific windows from animations (like Plank)
-animation-exclude = [
- "class_g = 'Polybar'",
- "class_g = 'Conky'",
- "class_g = 'Plank'",
- "class_g ?= 'Dunst'"
-];
-
-# Rounded corners for a smooth appearance
-# corner-radius = 8;
-
-# Experimental backends for smoother rendering
-glx-no-stencil = true;
-glx-no-rebind-pixmap = true;
-use-ewmh-active-win = true;
-# detect-rounded-corners = true;
-detect-client-opacity = true;